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Old 10-22-2012, 08:57 PM   #13
KevinShort
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Posts: 348
Karma: 209937
Join Date: Jan 2012
Location: Virginia, US
Device: Kobo Wifi, Kobo Glo
Quote:
Originally Posted by lst View Post
Looks like some of them have a 8bpp interface to 4bpp hardware, with the top and bottom 4 being the same.

I'm **way** out of my depth here (decent on Python but embedded Linux - ) but if there's any way I can help sort this for those of us with these devices let me know.

Edit: looks like there's more detail on the kindle buffers here.
Thanks for the links, I'll take a look at them tomorrow. Saves me some time having to search for them.

And I have absolutely no experience with embedded Linux myself outside of my Kobo work.
I'm just a high school student who likes to fiddle with stuff.

Quote:
Originally Posted by lst View Post
Out of interest, I saw the weather app makes a call to update the e-ink after the final pygame call - but did pygame itself need modifying to talk to a / the Kobo's framebuffer?
Nope, I didn't modify pygame at all. It already has support for framebuffers, so getting
it to work was just a matter of compiling python and pygame in a virtual machine for ARM.
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