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Originally Posted by PatNY
Well then either developers didn't know about it or it was impractical to implement.
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There's a third possibility - that many developers *chose* not to use it because the small number of screen sizes made it feasible to design optimal UIs for each size.
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Well then there goes that myth that Apple always has pixel perfect layouts. They didn't always and don't now.
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I wasn't aware there was such a myth. It seems that in practice many iOS apps *are* designed with pixel perfect UIs, but it's not a requirement.
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From a developer perspective, there probably is little difference today in terms of accommodating different screen sizes. If you want your app to accommodate more devices on either iOS or Android you have to add in different artwork to cover all your bases.
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We're making some progress! We've gone from a claim that lack of UI scalability is holding back Apple to an admission that there's not much difference between iOS and Android.
As it happens, I believe there still is some difference - if you want to design an optimal UI for each combination of size, aspect ratio and resolution you have more work to do to cover all Android devices than all iOS devices.
/JB