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Old 04-11-2013, 08:10 PM   #30
taustin
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Quote:
Originally Posted by OtterBooks View Post
True, but consumer software, including games, has still been slow in taking advantage of multiple cores. Paired with a decent GPU, even a dual-core (granted, hyperthreaded) Ivy Bridge cpu can handle just about any game on the market. Pro multimedia work is another matter, of course.
I kinda (meant to, at least) said that. My point was that Moore's Law is still on track, because it's not about clock speed, it's about total processing power (or, rather, technically, number of transistors), which continues to increase.
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