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Old 11-05-2012, 11:55 AM   #38
andyh2000
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Posts: 557
Karma: 1522084
Join Date: Apr 2009
Location: UK
Device: Samsung Galaxy S4 Mini phone / Kindle 4 Black / Kindle Paperwhite
Quote:
Originally Posted by neonpolaris View Post
Fantastic work, I was able to get the weather display working on my kobo wifi easily! I''m now working on making it display some custom data of my own. How did you edit the python file during development? vi is such a pain to use, is there some easy way to get nano (or similar) running on the device?
I've added a few bits to the display routine in my copy to make it run sensibly on Windows as well as the Kobo (though I haven't tested it on the device yet). I intend doing all the development under Windows then hopefully copy it across and off I go.

Code:
def display(days, highs, lows, conditions, img_links, unit):

    print("Creating image . . .")

    #### change for windows + python 2.6
    if (platform.system() == 'Windows'):
        pygame.init()
    else:
        pygame.display.init()
    ###

    pygame.font.init()
    pygame.mouse.set_visible(False)

    white = (255, 255, 255)
    black = (0, 0, 0)
    gray = (125, 125, 125)

    #### change for windows
    ###
    if (platform.system() == 'Windows'):
        display = pygame.display.set_mode((600, 800))
    else:
        display = pygame.display.set_mode((800, 600), pygame.FULLSCREEN)
    ###

    screen = pygame.Surface((600, 800))
    screen.fill(white)

    tiny_font = pygame.font.Font("Cabin-Regular.otf", 18)
    small_font = pygame.font.Font("Fabrica.otf", 22)
    font = pygame.font.Font("Forum-Regular.otf", 40)
    comfortaa = pygame.font.Font("Comfortaa-Regular.otf", 60)
    comfortaa_small = pygame.font.Font("Comfortaa-Regular.otf", 35)

    # Dividing lines
    pygame.draw.line(screen, gray, (10, 200), (590, 200))
    pygame.draw.line(screen, gray, (10, 400), (590, 400))
    pygame.draw.line(screen, gray, (200, 410), (200, 790))
    pygame.draw.line(screen, gray, (400, 410), (400, 790))

    # Today
    date = small_font.render(days[0], True, black, white)
    date_rect = date.get_rect()
    date_rect.topleft = 10, 15

    high = small_font.render('high: ', True, black, white)
    high_rect = high.get_rect()
    high_temp = comfortaa.render(highs[0], True, black, white)
    htemp_rect = high_temp.get_rect()
    high_rect.topleft = (50, 100)
    htemp_rect.topleft = high_rect.topright

    low = small_font.render("low: ", True, black, white)
    low_rect = low.get_rect()
    low_rect.topleft = (400, 100)
    low_temp = comfortaa.render(lows[0], True, black, white)
    ltemp_rect = low_temp.get_rect()
    ltemp_rect.topleft = low_rect.topright


    condition = font.render(conditions[0], True, black, white)
    con_rect = condition.get_rect()
    con_rect.centerx = 300
    con_rect.top = 5
    # Make sure words don't overlap
    if con_rect.left < date_rect.right:
        con_rect.left = date_rect.right

    image = pygame.image.load(img_links[0])
    image.set_colorkey((255, 255, 255))
    img_rect = image.get_rect()
    img_rect.center = (300, 125)
    degrees = pygame.image.load("icons/%s.png" % unit)

    screen.blit(condition, con_rect)
    screen.blit(high, high_rect)
    screen.blit(degrees, htemp_rect.topright)
    screen.blit(degrees, ltemp_rect.topright)
    screen.blit(high_temp, htemp_rect)
    screen.blit(low, low_rect)
    screen.blit(low_temp, ltemp_rect)
    screen.blit(image, img_rect)
    screen.blit(date, date_rect)


    # Tomorrow
    date = small_font.render(days[1], True, black, white)
    date_rect = date.get_rect()
    date_rect.topleft = 10, 210

    high = small_font.render('high: ', True, black, white)
    high_rect = high.get_rect()
    high_temp = comfortaa.render(highs[1], True, black, white)
    htemp_rect = high_temp.get_rect()
    high_rect.topleft = (50, 300)
    htemp_rect.topleft = high_rect.topright

    low = small_font.render("low: ", True, black, white)
    low_rect = low.get_rect()
    low_rect.topleft = (400, 300)
    low_temp = comfortaa.render(lows[1], True, black, white)
    ltemp_rect = low_temp.get_rect()
    ltemp_rect.topleft = low_rect.topright


    condition = font.render(conditions[1], True, black, white)
    con_rect = condition.get_rect()
    con_rect.centerx = 300
    con_rect.top = 210
    if con_rect.left < date_rect.right:
        con_rect.left = date_rect.right

    image = pygame.image.load(img_links[1])
    image.set_colorkey((255, 255, 255))
    img_rect = image.get_rect()
    img_rect.center = (300, 325)

    screen.blit(condition, con_rect)
    screen.blit(high, high_rect)
    screen.blit(degrees, htemp_rect.topright)
    screen.blit(degrees, ltemp_rect.topright)
    screen.blit(high_temp, htemp_rect)
    screen.blit(low, low_rect)
    screen.blit(low_temp, ltemp_rect)
    screen.blit(image, img_rect)
    screen.blit(date, date_rect)



    # Day 3
    date = small_font.render(days[2], True, black, white)
    date_rect = date.get_rect()
    date_rect.centerx = 100
    date_rect.top = 410

    high = small_font.render('high: ', True, black, white)
    high_rect = high.get_rect()
    high_temp = comfortaa_small.render(highs[2], True, black, white)
    htemp_rect = high_temp.get_rect()
    high_rect.topright = (100, 630)
    htemp_rect.midleft = high_rect.midright

    low = small_font.render("low:  ", True, black, white)
    low_rect = low.get_rect()
    low_rect.topright = (100, 710)
    low_temp = comfortaa_small.render(lows[2], True, black, white)
    ltemp_rect = low_temp.get_rect()
    ltemp_rect.midleft = low_rect.midright


    condition = tiny_font.render(conditions[2], True, black, white)
    con_rect = condition.get_rect()
    con_rect.centerx = 100
    con_rect.top = 450

    image = pygame.image.load(img_links[2])
    image.set_colorkey((255, 255, 255))
    img_rect = image.get_rect()
    img_rect.center = (100, 540)

    screen.blit(condition, con_rect)
    screen.blit(high, high_rect)
    screen.blit(degrees, htemp_rect.topright)
    screen.blit(degrees, ltemp_rect.topright)
    screen.blit(high_temp, htemp_rect)
    screen.blit(low, low_rect)
    screen.blit(low_temp, ltemp_rect)
    screen.blit(image, img_rect)
    screen.blit(date, date_rect)



    # Day 4
    date = small_font.render(days[3], True, black, white)
    date_rect = date.get_rect()
    date_rect.centerx = 300
    date_rect.top = 410

    high = small_font.render('high: ', True, black, white)
    high_rect = high.get_rect()
    high_temp = comfortaa_small.render(highs[3], True, black, white)
    htemp_rect = high_temp.get_rect()
    high_rect.topright = (300, 630)
    htemp_rect.midleft = high_rect.midright

    low = small_font.render("low:  ", True, black, white)
    low_rect = low.get_rect()
    low_rect.topright = (300, 710)
    low_temp = comfortaa_small.render(lows[3], True, black, white)
    ltemp_rect = low_temp.get_rect()
    ltemp_rect.midleft = low_rect.midright


    condition = tiny_font.render(conditions[3], True, black, white)
    con_rect = condition.get_rect()
    con_rect.centerx = 300
    con_rect.top = 450

    image = pygame.image.load(img_links[3])
    image.set_colorkey((255, 255, 255))
    img_rect = image.get_rect()
    img_rect.center = (300, 540)

    screen.blit(condition, con_rect)
    screen.blit(high, high_rect)
    screen.blit(degrees, htemp_rect.topright)
    screen.blit(degrees, ltemp_rect.topright)
    screen.blit(high_temp, htemp_rect)
    screen.blit(low, low_rect)
    screen.blit(low_temp, ltemp_rect)
    screen.blit(image, img_rect)
    screen.blit(date, date_rect)

    # Day 5
    date = small_font.render(days[4], True, black, white)
    date_rect = date.get_rect()
    date_rect.centerx = 500
    date_rect.top = 410

    high = small_font.render('high: ', True, black, white)
    high_rect = high.get_rect()
    high_temp = comfortaa_small.render(highs[4], True, black, white)
    htemp_rect = high_temp.get_rect()
    high_rect.topright = (500, 630)
    htemp_rect.midleft = high_rect.midright

    low = small_font.render("low:  ", True, black, white)
    low_rect = low.get_rect()
    low_rect.topright = (500, 710)
    low_temp = comfortaa_small.render(lows[4], True, black, white)
    ltemp_rect = low_temp.get_rect()
    ltemp_rect.midleft = low_rect.midright


    condition = tiny_font.render(conditions[4], True, black, white)
    con_rect = condition.get_rect()
    con_rect.centerx = 500
    con_rect.top = 450

    image = pygame.image.load(img_links[4])
    image.set_colorkey((255, 255, 255))
    img_rect = image.get_rect()
    img_rect.center = (500, 540)

    screen.blit(condition, con_rect)
    screen.blit(high, high_rect)
    screen.blit(degrees, htemp_rect.topright)
    screen.blit(degrees, ltemp_rect.topright)
    screen.blit(high_temp, htemp_rect)
    screen.blit(low, low_rect)
    screen.blit(low_temp, ltemp_rect)
    screen.blit(image, img_rect)
    screen.blit(date, date_rect)

    ### change for windows
    if (platform.system() == 'Windows'):
        update_time = "Last updated at " + datetime.now().strftime("%I:%M%p")
    else:
        update_time = "Last updated at " + datetime.now().strftime("%l:%M%P")
    ###

    last_update = tiny_font.render(update_time, True, gray, white)
    screen.blit(last_update, (5, 770))

    # Rotate the display to portrait view.

    ### change for windows
    if (platform.system() == 'Windows'):
        graphic = pygame.transform.rotate(screen, 0)
    else:
        graphic = pygame.transform.rotate(screen, 90)
    ###

    display.blit(graphic, (0, 0))
    pygame.display.update()

    ### change for windows
    if (platform.system() == 'Windows'):
        running = True
        while running:
            for event in pygame.event.get():
                if event.type == QUIT:
                    running = False
                elif event.type == KEYDOWN and event.key == K_ESCAPE:
                    pygame.event.post(pygame.event.Event(QUIT))

        pygame.quit()
    else:
        call(["./full_update"])
    ###


    #convert_to_raw(screen)
    #call(["/mnt/onboard/.python/display_raw.sh"])
    #index_error(error)
Andrew
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