Originally Posted by tigran
No, it is not irrelevant, because ideally (and that is how it is done now) the emulator should reproduce every tiny detail of the program's output, namely the position of every glyph on the screen for every font face used. If you change the resolution then either these would change OR you have to scale the fonts down and not only fonts but also all the direct geometrical measures like lengths, widths, etc.
So, panning virtual monitor is a needed effort and for a very good reason. There is no way to avoid it without losing the exactness of the reproduction of the program's behaviour on the target devices (kindle 3 or DXG).