QtKindle port of GPL Backgammon
(Yes, I know it's gpl'd, we just want to play backgammon right?)
Originally Posted by Vitel http://www.mobileread.com/forums/sho...6&postcount=39
[Re Backgammon port...]
Interesting, thanks. [About Gnu Backgammon]
I thought about porting other board games to Kindle, but unfortunately I don't have enough time to do that. BTW I don't know how to play backgammon However, if someone can tune this backgammon project (which uses QT) to include proper graphics, layout and keyboard control on a PC, I can help compile it for qtKindle.
I have it compiled with Qt on Linux from source.
Setting about the required modifications:
Would like some tips on a) adding the required bits and bobs
(I'm talking about adding keyboard support and any graphics bits, the server configuration bit I will worry about later)
b) getting it running with qtkindle. How to include the right libs?
Is it a case of x-compiling with the right Libs reffed?
If so, which ones and where.
I can't seem to get my head around reffing the existing qtkindle libs: libQtGui.so.4, libQtCore.so.4, etc.. please help this total noober.
Many many thanks
Bit of history and current status:
Pulled down Qindle from Git and dug around in there.
I have the pre-compiled QtKindle Libs/plugins/share on the kindle
Worst case I'll just side-by-side one of the included Qindle projects that DOES run on a kindle but any pointers would REALLY speed the job up.
Not even sure of the overall process I am attempting to complete.
Other than get compiled code from here to there...
If I could get some pointers on x-compiling using the qtlibs I think I can manage it.
Dug around for docs on it but only managed 5 threads on here and one doc in Asian script in the source (That I have posted a rough translation of for the next hapless European reader)
Cheers, Thanks again.